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Superdata virtual reality market

Facebook sells 3D virtual reality software Oculus Medium that allows game and filmmakers to model and paint in an immersive environment to Adobe

December 8, 2019 by

Facebook is selling its 3D virtual reality sculpting tool Oculus Medium to software giant Adobe.   The social media giant bought tech and VR firm Oculus for $2billion in 2014 and launched Medium two years later.  Oculus Medium operated separately from Facebook, which pumped large amounts of funding into the app that allows users to sculpt, model and paint in an immersive environment. The app, used to create films and video games, works exclusively on the PC-based Oculus Rift headset.  Terms of the sale have not been disclosed, but both Medium and Adobe expressed excitement over the deal. Facebook is selling its 3D virtual reality sculpting tool Oculus Medium to software giant Adobe 'Adobe is one of the world's leading creation software companies, and they’re committed to providing best-in-class 3D and immersive tools for artists, including Adobe Dimension and the Substance tools suite,' Medium said in a blog post announcing the sale on Friday.   … [Read more...] about Facebook sells 3D virtual reality software Oculus Medium that allows game and filmmakers to model and paint in an immersive environment to Adobe

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Virtual reality continues to make people sick

November 23, 2019 by

THE WHOLE history of fiction shows that alternative realities are an attractive and profitable idea. So back in the 1990s, when electronics had arrived at a point where people could build headsets that blocked off actual reality and replaced it with a virtual version created inside a computer, it looked as if something world-changing might have arrived. Games companies were particularly excited, and Nintendo, Sega and Virtuality duly piled in. The world, however, stubbornly refused to be changed. It might have put up with the low-resolution images, the choppy scene transitions and the poor controls, for these would surely have got better. It might also have put up with the price (the headsets in question could cost up to $70,000), for that would surely have come down. It could not, though, accommodate the dizziness, nausea, eye strain, vomiting, headaches, sweating and disorientation that many of the technology’s users (more than 60%, according to one study) complained of—a … [Read more...] about Virtual reality continues to make people sick

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6 Tips for Faster Virtual Machine Performance

October 31, 2019 by

Advertisement Running software is a virtual machine (VM) is a great way to try apps designed for a different operating system. VM technology is widely used these days across a range of applications, from servers to desktop computers.But while setting up a VM on your computer might be straightforward, performance is always an issue. Here are six things you need to know to improve the performance of your virtual machines.1. Understand Host vs. Guest Operating SystemsIt doesn’t matter whether you’re using VirtualBox, VMWare Player, or a native option like Microsoft Hyper-V. Understanding the differences between your physical computer (Host) and the virtual machine (Guest) is vital for successful performance.The Host operating system is physically installed on the system’s hard disk drive (HDD). It is the OS that boots when your PC is switched on.Meanwhile, the Guest operating system is installed within the virtual machine. Here, you can install apps and even games that … [Read more...] about 6 Tips for Faster Virtual Machine Performance

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Qualcomm launches Snapdragon 8c, 7c platforms aimed at mainstream PC market

December 5, 2019 by

Qualcomm has lined up its Snapdragon platform to take on the likes of Intel and AMD in PCs, but it remains to be seen if the software ecosystem follows. At its Qualcomm Tech Summit in Hawaii, the company unveiled an expansion into the mainstream PC market. The company previously announced that Snapdragon 8cx platform, which is designed for always-on, thin devices with cellular connectivity. Now Qualcomm has rolled out the Snapdragon 7c and 8c platforms for PCs. Those two platforms are designed for entry-level computing as well as mainstream PCs. Add it up and Qualcomm is clearly looking to take on all the PC markets.Qualcomm says 5G rollout will be faster than 4G, projects 175 million to 225 million 5G handsets in 2020Qualcomm's Snapdragon 865 5G, AI, camera specs bolster 2020 smartphone upgrade cycleQualcomm teases Snapdragon 865, Snapdragon 765/765G as it eyes 5G expansion, 'Qualcomm Everywhere'The bet is that Qualcomm can leverage its smartphone knowhow into the PC and also ride … [Read more...] about Qualcomm launches Snapdragon 8c, 7c platforms aimed at mainstream PC market

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7 Practical Reasons to Start Using a Virtual Machine

April 27, 2017 by

Advertisement The term “virtual” has been co-opted in so many ways that it’s now more vague and confusing than ever before. Virtual reality. Virtual RAM. Virtual schools. The virtual keyword in programming languages. But the most unclear? Virtualization in the context of PCs.Virtualization (AKA the use of virtual machines What Is a Virtual Machine? Everything You Need to Know What Is a Virtual Machine? Everything You Need to Know Virtual machines allow you to run other operating systems on your current computer. Here's what you should know about them. Read More ) is when you take one set of physical resources, like CPU and RAM and hard drive space, and allocate them into discrete chunks that are each seen as separate systems. But they aren’t “real” systems. One computer could be divided into many “virtual” systems.The easiest way to do this is to use the free VirtualBox software. But the biggest question is… why? … [Read more...] about 7 Practical Reasons to Start Using a Virtual Machine

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China’s digital publication market grows 26 pct in 2017: report

April 13, 2018 by

Video PlayerClose HANGZHOU, April 13 (Xinhua) -- The value of China's digital publication market was 15.2 billion yuan (2.4 billion U.S. dollars) last year, up 26.7 percent year on year, according to a report published on Friday by China Audio-Video and Digital Publishing Association. Some 378 million Chinese read digital publications in 2017, up 13.4 percent. Among them, 27.3 percent were middle-aged, and 1.2 percent were elderly, according to the report. The report showed that the number of e-book writers in China reached 7.8 million last year, up 30.2 percent. Meanwhile, last year, Chinese read an average of 10.1 e-books and 7.5 print books per person, it added. Sha Yuejia, vice president of the country's leading telecom operator China Mobile, said that more than 65 percent of the users of Migu, an online reading platform and subsidiary of the company, used the 4G network to read e-books. The 5G era is expected to further boost the development of the digital publication industry, … [Read more...] about China’s digital publication market grows 26 pct in 2017: report

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