Mae Anderson AP Technology Writer Published 9:46 AM EDT Apr 4, 2019 New York – The video game industry is entering new frontiers. In the past, you plunked down $60 at GameStop for a copy of Grand Theft Auto or Madden NFL and played it out – after which you could trade it in or let it gather dust. Now, you’ll increasingly have the choice of subscribing to games, playing for free or possibly just streaming them over the internet to your phone or TV. Welcome to a new world of experimentation in an industry that hasn’t been seriously shaken up since Nintendo launched its home gaming console in the U.S. in 1986 or when mobile gaming surged in popularity a decade ago. “We’re in an environment where people want content and media when they want it, how they want it,” CFRA analyst Scott Kessler said. “You can play a great video game with a console or on a computer or with a mobile device and you might not have to pay anything. That’s a dramatic departure from even a few years ago.” Of course, people will still buy and use traditional video games and consoles for years to come…. Read full this story
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