More of the same isn’t usually cause for celebration, but Hitman 2 is a rare exception. The sequel to developer IO Interactive’s episodic reboot of the assassination series almost didn’t get made after lower-than-expected sales and a breakup with publisher Square Enix. But IO secured the rights, partnered with Warner Bros. Entertainment, and came back two years later with the most refined, expansive, and enjoyable Hitman title to date. It’s a completionist paradise that offers dozens of hours of trial-and-error entertainment in giant environments, all with the same high-fidelity graphics and underlying engine governing what you can and cannot do to a refreshed list of unsuspecting and often bumbling villains. I may be in the minority of players who truly loved the episodic nature of 2016’s Hitman. Given that the game was just six levels, having one arrive each month made for perfect pacing, so I could fully immerse myself in a new map without distraction. Hitman 2 is not episodic. In fact, you can play through any of the levels in any order, with only a small spoiler warning trying to dissuade you. Other than that, the two games are nearly identical, down to a similar menu layout and… Read full this story
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